Hey, loving the new changes so far! Having tested it out a bit on a couple of meshes, think there's something that could help out a bit (for me at least): the option to use pinned vertices as "guide" vertices for other vertices being smoothed,
Right now pinning excludes vertices from smoothing / tweaking completely, what I mean by that is the other vertices being smoothed tend to ignore the position of the pinned vertex (when trying to find the most suitable position), this was a bit more evident on "organic" shapes (imagine clothing). If you'd like, I could edit the post or add further clarification, including images, of what exactly I'd want it to do.
Hey, loving the new changes so far! Having tested it out a bit on a couple of meshes, think there's something that could help out a bit (for me at least): the option to use pinned vertices as "guide" vertices for other vertices being smoothed,
Right now pinning excludes vertices from smoothing / tweaking completely, what I mean by that is the other vertices being smoothed tend to ignore the position of the pinned vertex (when trying to find the most suitable position), this was a bit more evident on "organic" shapes (imagine clothing). If you'd like, I could edit the post or add further clarification, including images, of what exactly I'd want it to do.